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Triston Ritter · Back to the portfolio

Gridlock

Unity 6 and C#, from GodotPrototype2026

Gridlock is super tic-tac-toe on a Rubik's cube: 54 mini-boards, nine on each of the six faces. Where you play decides which board your opponent plays next, and after placing your mark you may rotate any slice of the cube. Win three mini-games in a line on any face to take the game.

It started in Godot as rubix-STTT, with an AI opponent at three difficulties. Gridlock is my rebuild of it in Unity 6, now through its third milestone: procedural audio, juice, and settings that persist, building for Windows.

Mobile and online play are designed but not built yet.